Kaan Sofuoglu – 3D Artist & Technical Artist

I create game-ready characters, environments, and provide technical art for real-time projects.
My work combines strong artistic fundamentals with production-ready technical skills, including topology, rigging, look dev, lighting, VFX and in-engine gameplay support.

Contact

Work Authorization

UK Citizen – Eligible to work in the UK

Skills & Expertise

Artistic

– Character
– Hard Surface
– Environment (Dressing, Level Building, Vegetation)
– Stylised Art
– Sculpting
– Topology
– Texturing (Trim Sheets, Tileables, Hand-Paint, PBR)
– Lighting
– Look Dev.
– Anatomy

Technical

– Topology For Animation
– Rigging & Skinning
– Real Time Rendering (Lighting, Materials, Performance Optimisation)
– VFX
– Gameplay Scripting
– Engine Integration (Asset Setup, Materials, Prefabs, Gameplay Implementation, Debugging)
– Optimisation (Draw Calls, Poly Budgets, LODs, Texture Memory, Shader Complexity, GPU/CPU Cost)

Production Experience

– Lead asset creation from concept to final in real-time pipelines.
– Define and maintain art quality standards.
– Collaborate closely with design and engineering teams.
– Identify and solve production bottlenecks.
– Ensure assets meet performance and optimisation targets.
– Support team members with problem-solving and feedback.
– Improve pipelines and workflow efficiency.
– Manage and deliver work effectively under tight deadlines and production pressure.

3D & Sculpting

– Maya
– 3DS Max
– Marvelous Designer
– Zbrush

Texturing & Materials

– Substance Painter
– Substance Designer
– Photoshop

Rendering & Lookdev

– Marmoset Toolbag
– Arnold
– Photoshop

Game Engines

– Unity
– Unreal Engine