I am a Senior 3D Artist with lead
experience, strong technical art
capabilities, and project experience with
Sony and Meta. My background
combines hands-on 3D production with
managing multidisciplinary teams
across concept art, characters,
environments, rigging, animation, VFX,
and technical art.

I develop and improve production
pipelines through optimisation, AI-
enabled workflows, and practical
problem-solving to accelerate
production and remove blockers. In
demanding, fast-changing projects, I
align teams, deadlines, and client
requirements while remaining hands-on
and maintaining quality through final
delivery.

Contact

kaansofuoglu@gmail.com
+44 7546 335 305

Work Authorization

UK Citizen – Eligible to work in the UK
European Citizen – Eligible to work in the EU


SKILLS


3D Production

  • Hard-Surface & Organic Modelling
  • Sculpting & Retopology, UVs & Baking
  • Characters, Environments & Props
  • Modular Environment
  • Layout & Set Dressing
  • Tileable Materials
  • Lighting & Rendering
  • Animation-Ready Topology
  • Rigging & Skinning
  • Optimisation


Real-Time & Engine

  • Unreal Engine & Unity
  • Asset, Scene & Level Integration
  • Static & Skeletal Mesh Setup
  • Lighting, Lightmaps and Reflections
  • Materials, Material Instances & Shaders
  • Prefabs, Blueprints & Component
  • Workflows
  • Collision, Pivots, Sockets and Scale
  • Standards
  • Animation, Rig and VFX Integration


Optimisation

  • LODs, Poly Budgets & Texture Memory
  • Draw Calls, Material Slots & Shader
  • Complexity
  • Real-Time Asset and Scene Optimisation
  • Culling, Draw Distance & Scene Visibility
  • Frame-Rate and Frame-Time Profiling
  • Target-Platform Performance Validation

Pipeline & Production

  • Pipeline Development & Automation
  • Technical Problem-Solving
  • AI-Enabled Production Workflows
  • Version Control: Git & Perforce
  • Production Tracking: Jira & Confluence
  • Cross-Disciplinary Planning & Mentoring