
Kaan Sofuoglu – 3D Artist & Technical Artist
I create game-ready characters, environments, and provide technical art for real-time projects.
My work combines strong artistic fundamentals with production-ready technical skills, including topology, rigging, look dev, lighting, VFX and in-engine gameplay support.
Contact
Work Authorization
UK Citizen – Eligible to work in the UK
Skills & Expertise
Artistic
– Character
– Hard Surface
– Environment (Dressing, Level Building, Vegetation)
– Stylised Art
– Sculpting
– Topology
– Texturing (Trim Sheets, Tileables, Hand-Paint, PBR)
– Lighting
– Look Dev.
– Anatomy
Technical
– Topology For Animation
– Rigging & Skinning
– Real Time Rendering (Lighting, Materials, Performance Optimisation)
– VFX
– Gameplay Scripting
– Engine Integration (Asset Setup, Materials, Prefabs, Gameplay Implementation, Debugging)
– Optimisation (Draw Calls, Poly Budgets, LODs, Texture Memory, Shader Complexity, GPU/CPU Cost)
Production Experience
– Lead asset creation from concept to final in real-time pipelines.
– Define and maintain art quality standards.
– Collaborate closely with design and engineering teams.
– Identify and solve production bottlenecks.
– Ensure assets meet performance and optimisation targets.
– Support team members with problem-solving and feedback.
– Improve pipelines and workflow efficiency.
– Manage and deliver work effectively under tight deadlines and production pressure.
3D & Sculpting
– Maya
– 3DS Max
– Marvelous Designer
– Zbrush
Texturing & Materials
– Substance Painter
– Substance Designer
– Photoshop
Rendering & Lookdev
– Marmoset Toolbag
– Arnold
– Photoshop
Game Engines
– Unity
– Unreal Engine

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