
I am a Senior 3D Artist with lead
experience, strong technical art
capabilities, and project experience with
Sony and Meta. My background
combines hands-on 3D production with
managing multidisciplinary teams
across concept art, characters,
environments, rigging, animation, VFX,
and technical art.
I develop and improve production
pipelines through optimisation, AI-
enabled workflows, and practical
problem-solving to accelerate
production and remove blockers. In
demanding, fast-changing projects, I
align teams, deadlines, and client
requirements while remaining hands-on
and maintaining quality through final
delivery.
Contact
kaansofuoglu@gmail.com
+44 7546 335 305


Work Authorization
UK Citizen – Eligible to work in the UK
European Citizen – Eligible to work in the EU













SKILLS
3D Production
- Hard-Surface & Organic Modelling
- Sculpting & Retopology, UVs & Baking
- Characters, Environments & Props
- Modular Environment
- Layout & Set Dressing
- Tileable Materials
- Lighting & Rendering
- Animation-Ready Topology
- Rigging & Skinning
- Optimisation
Real-Time & Engine
- Unreal Engine & Unity
- Asset, Scene & Level Integration
- Static & Skeletal Mesh Setup
- Lighting, Lightmaps and Reflections
- Materials, Material Instances & Shaders
- Prefabs, Blueprints & Component
- Workflows
- Collision, Pivots, Sockets and Scale
- Standards
- Animation, Rig and VFX Integration
Optimisation
- LODs, Poly Budgets & Texture Memory
- Draw Calls, Material Slots & Shader
- Complexity
- Real-Time Asset and Scene Optimisation
- Culling, Draw Distance & Scene Visibility
- Frame-Rate and Frame-Time Profiling
- Target-Platform Performance Validation
Pipeline & Production
- Pipeline Development & Automation
- Technical Problem-Solving
- AI-Enabled Production Workflows
- Version Control: Git & Perforce
- Production Tracking: Jira & Confluence
- Cross-Disciplinary Planning & Mentoring



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